Trick Score
Scored by declarer’s side if the contract is fulfilled.
If Trumps are: | ♣ | ♦ | ♥ | ♠ |
For each odd trick bid and made | ||||
Undoubled | 20 | 20 | 30 | 30 |
Doubled | 40 | 40 | 60 | 60 |
Redoubled | 80 | 80 | 120 | 120 |
At a No-trump Contract
For first odd trick bid and made
Undoubled | 40 |
Doubled | 80 |
Redoubled | 160 |
For each additional odd trick
Undoubled | 30 |
Doubled | 60 |
Redoubled | 120 |
A trick score of 100 points or more, made on one board, is GAME.
A trick score of less than 100 points is a PARTSCORE.
Scored by declarer’s side
Slams
For making a slam | Not Vulnerable | Vulnerable |
Small Slam (12 tricks) bid and made | 500 | 750 |
Grand Slam (all 13 tricks) bid and made | 1000 | 1500 |
Overtricks
For each | Not Vulnerable | Vulnerable |
(tricks made in excess of contract) | ||
Undoubled | Trick Value | Trick Value |
Doubled | 100 | 200 |
Redoubled | 200 | 400 |
Premiums for Game, Partscore, Fulfilling Contract
For making GAME vulnerable | 500 |
For making GAME, not vulnerable | 300 |
For making any PARTSCORE | 50 |
For making any doubled, but not redoubled contract | 50 |
For making any redoubled contract | 100 |
Scored by declarer’s opponents if the contract is not fulfilled
Undertricks
Tricks by which declarer falls short of the contract
For first undertrick | Not Vulnerable | Vulnerable |
Undoubled | 50 | 100 |
Doubled | 100 | 200 |
Redoubled | 200 | 400 |
For each additional undertrick | Not Vulnerable | Vulnerable |
Undoubled | 50 | 100 |
Doubled | 200 | 300 |
Redoubled | 400 | 600 |
Bonus for the fourth and each subsequent undertrick | Not Vulnerable | Vulnerable/td> |
Undoubled | 0 | 0 |
Doubled | 100 | 0 |
Redoubled | 200 | 0 |
If all four players pass (see Law 22) each side enters a zero score.